For the last couple of months, Terri has been drawing Chesters, Megan has been building graphics, I have been designing the logic of the game, Megan and Serina have been doing the audio and Sandy has been proofing my text.
Behind all that work, Ryan has been grinding away under Megan’s oversight, writing the code to make the game work with all of its complexities.
The Android tablet version is now wending its way through Beta test on various tablets. Four things to report.
1) People are hugely opinionated about the user interface features. We most certainly won’t be able to make them all happy!
2) The game WORKS. Both people who have been following us for quite a while and newbies have found clarity for issues in their own lives by following the game. This is exciting.
3) There are some flaws in the logic I used. Megan has accumulated a collection of complaints from them that she and I will begin to ponder tomorrow. Clearly this is my first time out and I have not captured the whole project accurately.
4) THERE ARE NO FLAWS in Ryan’s work. While they may not like Megan’s choice of user interface or my logic, Ryan has been impeccable in his work even though this is a first of a kind for him, and he has spent endless hours chasing tutorials to figure out how to do the things we asked for.
So kudos to you, Ryan. You have wowed us all.
He and Megan are wrestling with Android phone version. One option is to simply not do phone versions.
We know for sure we can’t just migrate the existing program through some adapter and have a phone version. We would have to start from scratch and rewrite every bit of code and redesign every graphic. Not sure I am willing to do that for Android phones.
Once I make that executive decision, he and Megan will either hunker down there for a while, or turn their attention to the iOS which is a whole new challenge.
Meanwhile, my confidence in Ryan has soared.
I am a gambler by nature, and last year was not a really good year for my gambling on people. But Ryan, one of my biggest gambles by far, has turned out to be a whopper of a great addition to the team.
You can send him an “atta boy” via Ryan@TheSLG.com.
Don’t ask for an answer back, though, because it would just delay the game development.
Copyright February 2014 by Arthur Burk